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We've got quite the storm right now. Just about pitch black, too.
Over lunch I was checking out new CPU specs and came across a new category of hardware: Physics cards. New games apparently "need" more than graphics acceleration, they should have physics acceleration too, since CPUs are no more optimized for physics calculations than they are for 3d rendering calculations. More busy stuff on the screen at a time, yay. Just what I need, surely. (Oh, wait, I'm not the target market. OK.)
Speaking of which, this video makes me happy.
Over lunch I was checking out new CPU specs and came across a new category of hardware: Physics cards. New games apparently "need" more than graphics acceleration, they should have physics acceleration too, since CPUs are no more optimized for physics calculations than they are for 3d rendering calculations. More busy stuff on the screen at a time, yay. Just what I need, surely. (Oh, wait, I'm not the target market. OK.)
Speaking of which, this video makes me happy.
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But, don't dismiss the stuff so fast. What we could benefit from is a nice common physics API... I've used a couple, for fun, but there's no solid-body physics equivalent of OpenGL, for instance. Though I bet the DirectX guys are looking at this issue..
Anyway, the fact is there's quite a large benefit to be had by specialised physics processing. It's a little harder to take advantage of. The demos I've seen are very, very impressive but at this moment in time it's an impressive solution still looking for a real problem.
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I gotta think that if the benefit of the add-on's architecture for physics simulation calculation is as great as they claim, then they'll end up as an integral part of the design of any serious consumer VR system.
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This does push my, "but, dammit, the software folks get peanuts compared to the cost of the hardware" buttons.
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Hm... desktop weather-prediction anyone? ;)
I wonder how this might help with protein-folding software.
What I (quickly) read was that one of these cards will handle 10K "particles". I bet there are real physics problems of some sort that they could simplify...
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Practical applications in modelling weather, obviously, but perhaps also things like how smoke spreads from a fire (maybe?).
I can't think of anything else off the top of my head, but I didn't give it much thought anyway. :-)
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"would seem natural"
...
pun NOT intended.
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Exactly what, I'm probably too tired to figure out. ;)
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sigh.
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?
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*runs to his room and slams the door*
YOU JUST DON'T UNDERSTAND ME!!!
...
Sorry, channelling the 11 year old creature^Wchild with whom I share a roof.
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...to quote somebody else today, "I've stopped hitting control-w as frequently since I've gotten a mac. I tend to close windows by accident."
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It gets really annoying when I try to close a tab though, and realize I'd used a hotkey to get to my Firefox desktop but not changed the focus - usually from IRC. That quits the current channel... sigh.
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d'oh.
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Sometimes it's tempting to switch to Dvorak to avoid the splat-q/splat-w issue.
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Not anymore:
This video has been removed at the request of copyright owner Guillaume REYMOND because its content was used without permission
:(
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and his official webpage doesn't have it up "yet".
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http://www.gamevideos.com/video/id/4631
I'm not sure what he's doing on his own page, since it seems to be a pile of "under construction" notices.
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I like how a few people do things like scratch their noses.
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I'm still waiting for decent, affordable Java accelerators. They existed for a while, then I didn't hear anything about them.
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I'll be on the lookout for it again...
Since phones run java now, I wonder if they've put some of the specialization in there.
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