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Thursday, 20 July 2006 02:41 pmWe've got quite the storm right now. Just about pitch black, too.
Over lunch I was checking out new CPU specs and came across a new category of hardware: Physics cards. New games apparently "need" more than graphics acceleration, they should have physics acceleration too, since CPUs are no more optimized for physics calculations than they are for 3d rendering calculations. More busy stuff on the screen at a time, yay. Just what I need, surely. (Oh, wait, I'm not the target market. OK.)
Speaking of which, this video makes me happy.
Over lunch I was checking out new CPU specs and came across a new category of hardware: Physics cards. New games apparently "need" more than graphics acceleration, they should have physics acceleration too, since CPUs are no more optimized for physics calculations than they are for 3d rendering calculations. More busy stuff on the screen at a time, yay. Just what I need, surely. (Oh, wait, I'm not the target market. OK.)
Speaking of which, this video makes me happy.
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Date: Thursday, 20 July 2006 07:16 pm (UTC)But, don't dismiss the stuff so fast. What we could benefit from is a nice common physics API... I've used a couple, for fun, but there's no solid-body physics equivalent of OpenGL, for instance. Though I bet the DirectX guys are looking at this issue..
Anyway, the fact is there's quite a large benefit to be had by specialised physics processing. It's a little harder to take advantage of. The demos I've seen are very, very impressive but at this moment in time it's an impressive solution still looking for a real problem.
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Date: Thursday, 20 July 2006 07:43 pm (UTC)no subject
Date: Thursday, 20 July 2006 07:51 pm (UTC)no subject
Date: Thursday, 20 July 2006 07:52 pm (UTC)I gotta think that if the benefit of the add-on's architecture for physics simulation calculation is as great as they claim, then they'll end up as an integral part of the design of any serious consumer VR system.
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Date: Thursday, 20 July 2006 08:52 pm (UTC)This does push my, "but, dammit, the software folks get peanuts compared to the cost of the hardware" buttons.
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Date: Thursday, 20 July 2006 07:48 pm (UTC)Hm... desktop weather-prediction anyone? ;)
I wonder how this might help with protein-folding software.
What I (quickly) read was that one of these cards will handle 10K "particles". I bet there are real physics problems of some sort that they could simplify...
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Date: Friday, 21 July 2006 12:28 am (UTC)Practical applications in modelling weather, obviously, but perhaps also things like how smoke spreads from a fire (maybe?).
I can't think of anything else off the top of my head, but I didn't give it much thought anyway. :-)
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Date: Friday, 21 July 2006 12:29 am (UTC)"would seem natural"
...
pun NOT intended.
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Date: Friday, 21 July 2006 01:08 am (UTC)Exactly what, I'm probably too tired to figure out. ;)
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Date: Friday, 21 July 2006 01:10 am (UTC)sigh.
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Date: Friday, 21 July 2006 01:11 am (UTC)?
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Date: Friday, 21 July 2006 01:14 am (UTC)*runs to his room and slams the door*
YOU JUST DON'T UNDERSTAND ME!!!
...
Sorry, channelling the 11 year old creature^Wchild with whom I share a roof.
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Date: Friday, 21 July 2006 01:24 am (UTC)...to quote somebody else today, "I've stopped hitting control-w as frequently since I've gotten a mac. I tend to close windows by accident."
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Date: Friday, 21 July 2006 01:28 am (UTC)It gets really annoying when I try to close a tab though, and realize I'd used a hotkey to get to my Firefox desktop but not changed the focus - usually from IRC. That quits the current channel... sigh.
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Date: Friday, 21 July 2006 12:57 pm (UTC)d'oh.
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Date: Friday, 21 July 2006 01:28 pm (UTC)Sometimes it's tempting to switch to Dvorak to avoid the splat-q/splat-w issue.